Unity editor script menu. If you want to create a menu item that .


Unity editor script menu 4. I tried to add a MenuCommand to my menu item function but the context object is null. Any suggestions? Edit: Here's the menu I wish to add to: Aug 11, 2018 · How can I add a [MenuItem] to the context menu shown when right-clicking a specific asset type in the Unity Editor? Ask Question Asked 7 years, 3 months ago Modified 7 years, 3 months ago Jun 20, 2016 · using UnityEngine; using System. Aug 16, 2010 · Hi there, I have two questions regarding implementing a custom editor window. cs"). Slider) element’s value using modifier keys and the scroll wheel, like Alt+Scroll for example. . IO; using UnityEditor Aug 21, 2014 · Trying to write an Editor script that uses toggle-able MenuItems. You might also have to add additional using directives at the top of the file, as shown below. According to Unity Docs: “These behave just like the Inspector, Scene or any other built-in ones. I'm using the 2017. May 8, 2020 · So I have a custom inspector and in the Editor class I have these variables: private bool startupFoldout; private bool requiredFoldout; private bool movementFoldout; private bool rotationFoldout; private bool otherFoldout; private bool buttonsFoldout; for foldout headers. Apr 13, 2021 · How to call editor menu command from script?Baste April 13, 2021, 12:25pm Jul 27, 2014 · Unity - Scripting API: Editor. … This tutorial has been verified using Unity 2019. For more information, see scripting API documentation about Unity ­­­­ MenuItem. The default tool context is GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Does anyone know how to get the current selected folder in the Project Window? Use the tabbed menu in a game Create a UIDocument GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. If you want to create a menu item that Prerequisites This guide is for developers familiar with the Unity Editor, UI Toolkit, and C# scripting. I have tried using MenuItem("CONTEXT/. So, a new Unity 2017. current is always null in Inspector when application is not running. Step-by-Step Guide Create a New C# Script: In your Unity project, go to your "Assets" folder. First off, I’m on Unity 5 Pro (I know, legacy) and I haven’t been able to find any information on this at all online and it’s getting very annoying having to duplicate a template file and drag it into the project every time. Mar 16, 2017 · Like, for instance, when you right-click on an array item (default editor), it will show Duplicate Array Elem and Delete Array Elem. name it main menu. You can use the MenuItem attribute to configre an Editor windows to be opened in the Unity Editor menu. Cause there is no way to get the editor camera, I’d like to call the menu “GameObject/Align with view” by script. If you want to create a context menu when you right-click a property in the Inspector, use EditorApplication. In the Assets folder, create a UI Document named The MenuItem attribute turns any static function into a menu command. For this guide please disable the UXML and USS checkboxes. In the inspector of the attached script. autoStart… Jun 1, 2017 · Hi Guy, I’d like to display a dialog with an input text field, when clicking on my custom menu within the Editor. target the target property points to the object, so if you cast it to Mission type, you can then access it’s variables var missionComponent = target as Mission; missionComponent. It allows user to select a color to remove from the source image, trim the image by transparent pixels and resize it. This function also works with Editor Scripts. Back to square one EDIT2: I’m applying a screenshot so you can see where I’m trying to add this right click menu item. It also communicates with the Game Manager GameObject to pass player selections. Description The MenuItem attribute allows you to add menu items to the main menu and Inspector window context menus. Additional resources You can add menu items to existing Unity menus like GameObject, Assets or Window. This is most useful for automatically setting up Scene data from the script. 1 Like Topic Replies Views Activity How to Use Editor Window Unity Engine IMGUI 5 4340 February 23, 2011 ExecuteInEditMode Trouble Unity Engine Scripting 1 1282 July 27, 2010 Please Help - Menu showing in PLAY but not in EXE format Unity Engine Scripting 18 1457 Jan 10, 2024 · It looks like that link is for an editor window and not a custom inspector editor script. As you can see in the example picture ideally I would like it to work with multiple selected items. 1 How can i add tabs to my window in code? 2 How can i add a menu to my window like the ones found at the console tab. I want to make a context menu item that’s only clickable if any of those variables are set to true named “Close All Description The UnityEditor assembly implements the editor-specific APIs in Unity. 5. The goal is for the menu item to ask for a string “input_text” and generate a script with that name. Feb 10, 2011 · How do I make a Context Menu for a new Editor Window - I just want to be able to right click anywhere in the window and bring up a context menu. Open the CustomUnityEditor. Just as I am following the official tutorial, I created an editor script with some fields created by using the DrawPropertiesExcluding () function and some other fields created by manually adding EditorGUILayout. Dec 31, 2016 · Though the example on the page has it in a monobehaviour script you would probably want it in an Editor script and in the Editor folder. ” When In the Inspector window of the attached script, when the user selects the context menu, the function executes. Description Invokes the menu item in the specified path. Use the menu item To use your new menu item and trigger the execution of your script: From the main menu of the Editor, select your menu. Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. There is a 3-dot button with the exact behavior I’m looking for in the default inspector at the top right. Jun 21, 2024 · With the script in place, you can now run it by selecting “ Project Setup > Create Default Folders ” from the Unity editor menu bar. If you press Play now, you should see the message at the bottom of the main Unity editor window and in the Console window (menu: Window > General > Console Abbreviation of game console See in Glossary). When I try to add [ContextMenuItem] before those manually added fields it just doesn’t Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. import UnityEditor; Use the MenuItem attribute above the method where you need to […] Aug 9, 2016 · You should read a little about menu items. It allows developers to create tools and extend the Unity Editor to perform custom tasks that could aid in the development of your project. This includes a custom “cheat” menu, animation tools, and more. cs and put it into a folder in your project called Editor. I only found this dialog → Unity - Scripting API: EditorUtility. But is it possible to create context-menu-items for user-scripts? Aug 23, 2018 · Hi all, I have an editor extension in which certain user actions open various built-in Unity windows, such as the Inspector window or the Scene window. For example to create a menu with hotkey shift-alt-g use Description The MenuItem attribute allows you to add menu items to the main menu and Inspector window context menus. 3… Even if I move the scripts to Assets/Editor, no menu items show up. Menu item is located under Tools menu. contextualPropertyMenu. objects. Dec 23, 2011 · I want to get the Editor camera (scene view camera). From the Project window, right-click and select Create > UI Toolkit > Editor Window. Use this class to create Editor windows that can either float independently or dock as tabs, similar to the default windows in the Unity Editor. I have also created an open source project in the past for supporting new file Unity Editor Scripting Examples This repository contains basic examples for editor scripting in Unity. cs script once again and update its code to the following: using UnityEngine; using UnityEditor; public class CustomUnityEditor : EditorWindow { Create a custom Editor window with C# script Version: 2022. Jan 9, 2023 · ContextMenu will add it to the ContextMenu of the script (the three dots). 1f3 ) I made a script called “MyWindow” in an “Editor Jul 24, 2020 · Hi, I am looking to create a custom menu item under the right-click context menus to create a custom file with certain contents. 1f1 as the script requests to work, but it somehow doesn't. For example, like so: "GameObject/Do Something". Jun 9, 2022 · I’m working on a custom inspector and I’d like to create a button that opens a custom context menu when clicked. Before you start, get familiar with the following: TabView Tab USS UI Builder UXML Create a TabView Create a UI Document and add a TabView to it. May 14, 2021 · I am new to the unity editor and menu stuff. Description Provides methods to manipulate a menu item. x bug? Debug. Then, the script is attached to the game object it was called on if the function was called from the “Add Component” menu. I want to be able to automatically generate a Menu Item to open any Apr 7, 2023 · Prerequisites The tutorial assumes you have some familiarity with C# programming and using Unity Editor. It seems that Unity utillity is what I need, but I see no input dialog for text. To create a hotkey you can use the following special characters: % (ctrl on Windows, cmd on macOS), # (shift), & (alt). Copy the example's contents into a script called GenericMenuExample. Sep 4, 2024 · After creating a script file, you need to wait for Unity to complete compilation and reload the assemblies before you can add this component through the Add Component menu. Jun 15, 2020 · This will hint Unity that this script is a custom editor script and will always run throughout the editor. since the attribute belongs in the UnityEditor namespace it would cause issues otherwise when you try to build. This post was also uploaded to the Unity learn site (Editor Scripting - Unity Learn) In a nutshell: you create a (static) editor method and decorate it with the [MenuItem] attribute Inside this method, implement the logic you need for creating a new XML asset, etc. Object. g. If you are looking for advanced examples, I have two assets in my Unity Asset Store publisher account: Hierarchy Focused Debug Console and Easy Handles Dec 3, 2017 · Edit from the year 2022: People still find this thread regularly, take note that this feature is officially documented starting with Unity 2018: Unity - Scripting API: IHasCustomMenu I’ve been wondering if I could add my own content to the custom menu that is built into every editor window. Create a new C# script (e. Example cases are from basic to intermediate levels and don't cover advanced topics. If no special modifier key combinations are required the key can be given after an underscore. This Mini-Degree has been recognized as an invaluable resource for not just game development, but an array of In this tutorial, I am going to show you how to create a custom menu item in your Unity project with the help of C# programming. But Camera. I just not zero clue how to do this. In this installment we learn how to make our own menu items and then launch a custom editor window from them. It is possible to add menu items to the Unity Editor's built-in menus. However, the script seems to be compiled, because, when I add errors to the code Mar 20, 2016 · I am developing a tool to aid my texturing workflow, and wanted to add keyboard commands to it to make it a little quicker to change the brush size and whatnot. One powerful way to do this is by creating custom editor windows. I would like to do that too for my custom list, but I’m not too sure how… jjcrawley March 16, 2017, 5:16pm 2 Unity’s editor makes use of an IMGUI system, in other words, you procedurally generate the UI based on events that occur. Feb 27, 2023 · Building a Custom Editor Window in Unity Are you tired of navigating through multiple menus and windows in Unity to get to the features you need? Do you wish you had a customised interface In the Inspector window of the attached script, when the user selects the context menu, the function executes. 10f1 LTS Editor Scripting is a very powerful feature. I’m still not sure, how that dropdown menu is called, but this is the one I mean: Luckily, today I Description Invokes the menu item in the specified path. DisplayDialog Jul 4, 2020 · Hi There !!! In The HotKeys section (unity learn section : Editor Scripting - Unity Learn), where it is explained how to bind shortcuts to Menu Items, I couldn’t find a way to use and get NumPad Keys to work , (I mean numbers). Jan 23, 2017 · If you want the script to be called to live in the Editor folder instead of in the MonoBehaviour, then you could create a custom inspector for the MonoBehaviour in the Editor folder, and take advantage of that. Now the next thing we’re going to do is to create a menu. Only static functions can use the MenuItem attribute. I have searched online for this but found nothing. You can run these builds by selecting the platform from the Build menu in the Unity Editor, or by invoking the script from the command line. A GameObject’s functionality is defined by the Components attached to it. But how do you create a button in the inspector? So you click on an object, and under the script title, is a button. The function has to be non-static. Aug 7, 2024 · Create a main menu script to keep all game objects related to the Main_Menu organized. 373K subscribers in the Unity3D community. You can create just about any tool imaginable and integrate it directly into … Oct 10, 2017 · I have also the same issue. I would like to simulate the same behavior. If you want a button in the inspector itself, you’ll need to make a custom inspector (or a custom propertydrawer). My goals was to be to able to add special action by the means of contextual menu, and it took me way too long to Editor Folder/Script not showing in the menu Hello! I've been trying to use the Legacy_Particle_System_Updater to convert the particles from an old game. Length; i++ Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. As in, not having to write: [MenuItem("Open Scene/TestScene1")] public static void OpenTestScene1() { OpenScene ("TestScene1", "Levels"); } For every single MenuItem I want to create. Is it possible? Oct 25, 2017 · I can create MenuItem using the attribute on a static method; I was wondering, is it possible to add menu items in editor code? Eg. It creates a dictionary of command names to their keyboard shortcuts if specified. Clicking the button displays a context menu, which lets you change the color to apply to the GUI in the window. Unity gives you the power to extend its functionality and use, making it a very Jul 4, 2024 · Unity Editor Scripting Series — Chapter 3: Editor Window Editor Windows are like the main building blocks of the Unity Editor. We build on the vertex colorizer made in the la Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. So, I want to call something like this: [MenuItem("Assets/Open in Material Edit")] private static void OpenMaterialEdit(MenuCommand menuCommand) { for (int i = 0; i < Selection. I’m looking for a way to right Jun 6, 2011 · Questions & Answers legacy-topics 3 38530 June 8, 2012 Scripting a DropDown Menu in the Inspector Unity Engine Scripting 5 2775 December 30, 2010 Drop down menu for inspector without using enums Unity Engine Scripting 3 8370 September 6, 2010 How to make a dropdown menu in the editor window with UIelements Unity Engine UI-Toolkit 2 6249 Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more. It only appears to me in the 2021. TO Mar 10, 2012 · Unity Engine Scripting 5 2299 July 19, 2012 Editor scripting - How to show the Assets menu as a context menu Questions & Answers legacy-topics 1 2218 November 17, 2016 In this tutorial, you’ll set the default script editor (IDE) to use with scripts in Unity Editor. see image below. These scripts will define the functionality of your menu item and where it appears in the Unity Editor. If using the Jul 13, 2020 · serializedObject. This is a great way to add a user interface to a sub-system for your game. Create a MonoBehaviour script that attaches the Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. Jun 1, 2008 · Ok, so I can add my own menu items to the Editor menu and to the context-menu of unity-components. … Create a custom Editor window with C# script Version: 2022. As with MonoBehaviour, you don’t instantiate the ScriptableObject class directly but create your own custom C# classes that derive from it, and then create instances of those custom classes, usually through the Assets menu in the Unity Editor. Apr 29, 2017 · Hi, so I just started writing a script and figured there was a lot of variables and would really like to use a dropdown menu so is there a way to make a dropdown menu in inspecor how? public bool isTrigByPlayerCOL; //menu 1 - item 1 public string playerTag = "Player"; [Space] public bool isTrigByOBJ; //menu 1 - item 2 public GameObject trigByOBJ; [Space] public bool isTrigByTrig; //menu 1 - ite Tip You can generate the necessary code to create an Editor window script in the Unity Editor. First off, to add a custom menu item, you'll be using C# scripts within your Unity project. The Unity editor allows adding custom menus that look and behave like the built-in menus. It is most useful for batch processing raw images taken inside of Unity to game ready icons. For example, to view the properties of one of my extension’s assets (a scriptable object), I first open Unity’s Inspector window and then open my asset, like so: Use this class to create Editor windows that can either float independently or dock as tabs, similar to the default windows in the Unity Editor. Sep 3, 2016 · You could put all of those methods in some other file if that sounds better to you. May 3, 2016 · Guide to Extending Unity Editor’s Menus One of the great things about the Unity Editor is that it is highly extensible. This will create the default folder structure in your Nov 11, 2025 · Create a build script for multiple platforms This example demonstrates a custom build script that supports building for multiple platforms: Windows, macOS, and Android. Create a new C# script. I want this item to show in the “Add Component” menu for game objects. Create a project in Unity with any template. When the user selects the context menu, the function will be executed. You can use the MenuItem attribute to configure an Editor window to be opened in the Unity Editor menu. This script makes it possible to batch process selected image files from Unity in Photoshop. I will try to enhance this by having list of types, like quick picking lights etc… Heres the code : class Description The UnityEditor assembly implements the editor-specific APIs in Unity. When I right click the selected files, I want to display the Assets menu as the context menu, just like Unity &hellip; Jun 11, 2013 · It works if I used right click to show the creation popup menu but does not work if I click on the Create Button in the toolbar of the Project Window. main, Camera. . Anyone know how to do this? Thanks! Feb 4, 2024 · Here’s an example script that captures and handles the Dropdown’s value changes: In the Unity Editor, assign the Dropdown component to the ` dropdownMenu ` field of the ` DropdownHandler ` script. A subreddit for News, Help, Resources, and Conversation regarding Unity, The Game Engine. In this Tutorial, I’ll show you how new menu items in the Unity editor are created. Jan 4, 2012 · Want I want to do, is just have a drop down menu that the user can click on, and then select a value in the inspector where the rest of the variables are… I don’t want it in any extra GUI Window or anything, just next to the rest of the variables for a script in the editor!!! ScriptableObject is a serializable Unity type derived from UnityEngine. May 23, 2021 · So What are custom editors, menu items and editor windows ? and how do you create them? and what are they used for? C ustom editors are new windows that you create and act like any default window from unity. This worked in 5. Within our Scripts folder, create a new folder called Main Menu. Jan 9, 2023 · Is it possible to make a button in the Script’s portion of the Inspector that activates a function in the script when clicked, without going to the trouble of making a custom editor? If so, how? Note: The GameUIHandler script controls the player setup menu, allowing players to add tanks, choose controls, and start the game. Collections; [AddComponentMenu("Mesh/Test Editor Script")] public class TestEditorScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } } I also tried restarting Unity and using a completely new Unity project. so it doesn’t make much sense to write it in a monobehaviour, at least without a preprocessor. 3 version of Unity, and it doesn't work for obvious reasons. Sep 4, 2024 · I am trying to make a menu item to generate scripts. Nov 12, 2024 · The other day I was working on a custom Behaviour Tree Asset as a side project. As mentioned in a previous article, OnInspectorGUI is the function that is responsible for drawing out the inspector interface for the object. Nov 5, 2013 · Here is a script that will go through all the Editor scripts and parse out the shortcuts. I’ve tried to implement the GenericMenu but there is no info about this in the class reference… Thanx in advance In the Inspector window of the attached script, when the user selects the context menu, the function executes. using System. Apr 12, 2016 · Hello reader! I’ve been experimenting with Unity Editor scripting and I was wondering if it is possible to generate MenuItems with code. What I was looking for is a way to affect a float (EditorGUILayout. ") but I have no idea what is the full string I should be using to specify the hierarchy context menu. Does anyone have any ideas on what is wrong? Am I missing something? ( version: Unity 4. Jul 8, 2014 · I went to the documentation on making an Editor Window, but for some reason it’s not showing up in the “toolbar” under “Windows” after I implement the code. Tool context The EditorToolContext API changes what the Editor’s built-in Transform tools affect. More info See in Glossary in the SampleScene and add the UI Document as the source asset. I don’t know what’s wrong as all I did was copy and paste the code. If you need help, the Unity Game Development Mini-Degree offers an extensive collection of courses from the basics to game mechanics, procedural maps and even optimizing Unity menu. 6, but not in 2017. , "EditorMenu. If you look at “Edit->Graphics Emulation”. All instances of classes derived from ScriptableObject are commonly Sep 30, 2015 · I have an editor script that lets me select project files, similarly to what happens in Unity’s project view. If you want to create a menu item that Jan 6, 2022 · I want to add context menu when hitting right mouse button on the material file in project browser, but I don’t want to display it when hitting right mouse button in other file type than Material. Log is a simple command that just prints a message to Unity’s console output. The MenuItem in Unity Editor can be used to create custom menu items for executing specific actions within the Editor. It cannot be referenced by runtime code compiled into players. Editor script for processing icons with Photoshop. the editor seems to expect only the numbers from upper side of the keyboard but not the Unity's editor scripting capabilities allow developers to extend the functionality of the Unity Editor to suit their needs. May 29, 2010 · At long last!!! Took me too long to figure this out, but this coding is getting easier the more I experiment… practise makes perfect eh ? 😉 Basically I wanted button in editor window to select objects as I hated having to traverse an expanded Hierarchy list to find main objects. 3+ This example demonstrates how to create a custom Editor window with C# script to react to user input, make the UI resizable, and handle hot-reloading. You’ll see group of items, but only 1 can be checked on at a time. Constructors Jun 4, 2011 · I’m learning editor scripting, and I can create custom windows, and wizards. The example below opens an Editor window with a button. Because the Assets menu is used for the context menu in the Project window, any menu items added to the Assets menu will be displayed in the Project window context menu as well. ApplyModifiedProperties(); } } Note: You must place this script in a folder called “Editor” so Unity will not include this script when you build your game! Still the default Inspector. if I write 6 in my editor script or even _6 ( for CTRL+6), it doesn’t work. The following are the basic steps for using MenuItem: In any C# script, utilize the UnityEditor namespace to import the UnityEditor class. Run through all types of certain basetype through reflection, add creation menuitem for every non-abstract type Jul 21, 2010 · I am trying to add a context menu when I right click on a gameobject in the scene (from the hierarchy), I am able to perform some actions on it. You will learn how to add prefabs within a circle, add prefabs in a straight line between waypoints. A custom Editor window is a class that derives from the EditorWindow class. The panels you use all this time: Hierarchy, Inspector, Scene, Game … Apr 9, 2014 · Hello, Is it possible to create an editor menu from an array? I’m getting all the prefabs in a folder from an editor script and was wondering how to dynamically create editor menus from the array of prefabs to load them from. EDIT: When I added [ExecuteInEditMode] to one of my old editor scripts, they all showed up in the menu. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows. This is a tutorial about editor scripting in Unity with C# code. Select the menu item you want to execute. hdv qaqpgj mcri jwpnxn irblclk rzedk yeskscj hpbad wqgm uujm bqz oxwghcs ovmcgfh ndki rppckyj